using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public abstract class ISkillAbilitys : ScriptableObject, ISkill
{
    [SerializeField]
    public string skillName;
    [SerializeField]
    public bool isUnlocked;

    public string SkillName { get => skillName; set => skillName = value; }

    public bool IsUnLocked { get => isUnlocked; set => isUnlocked=value; }

    public abstract void CallBack();

    public abstract void RemoveCallBack();
    



  


}
